Snakes Movement
His has Walk/Run, Roll, Crawl, Flatten, Scoot
Walk/Run: Basic movement from slow to fast. Snakes speed varies depending on Snakes stance standing is faster than crouching but is less stealthy.
Roll: It looks like you need to be running to perform the roll move.
Crawl: Movement on the ground snake can move forward/back and left/right. Faster and less stealthy then the scoot. You can crawl to the legends and swing down to hang.This may be done on your chest and on your back.
Flatten: In the prone position Snake relaxes hugging the floor.This may be done on your chest and on your back.
Scoot: When in the flatten position snake can slowly move around. Slower but more stealthy, then crawl. This may be done on your chest and on your back.
Action: By pressing triangle or action Snake can do a couple of things. Climb, Hug Wall, Peek, Drag, Climb in/over. Their are probably more than this. When Snake is near boxes or statutes pressing action will allow Snake to climb up on them. When Snake is near walls you can press action to hug the wall with Snake's chest facing the wall, this allows Snake to slide along the wall. When Snake's hugging the wall you can press action to mimic the texture of the wall to your Octocam. When you get to an edge you can peek around by pressing action. Pressing action near a dead or knocked out enemy allows you to pick up and drag them. When snake is near Trash Bin he can press the action button to climb into it and pressing it again to get out. You're able to adjust the lid opening peek out for Trash Bin. You can roll from the standing position, while running.
Auto Aim: this place is a target on nearby enemy and is now able to use the Lock On the enemy.
Locked On: this locks Snake onto a specific enemy, When snake has his gun pointed at them he is able to strife in a circular pattern around them.
Octocam: it seems to work when you are in the basic blank texture, and hugging or laying on a surface. This blank texture will automatically absorb and mimic texture that Snake is hugging or laying against. If you want to change to a new Octocam texture you shake the SIXAXIS controller to return you to the basic blank texture, and when you hug or lay against a new surface the Octocam will mimic the new texture. Snake will continue to wear the last texture selected until the Octocam is reset to the blank texture.
CQC
CLOSE QUARTER COMBAT: From behind Snake grabs an enemy's left shoulder with his right hand pulls back on the enemy. He Kicks out his left leg with his right leg. Snake Choke holds the enemy with left hand grabbing the enemy’s right and knocks his weapon out of his hand. From here you can drag the enemy and Crouch with the enemy. Then you can roll on top of the enemy, and choke him out.
FPS
FIRST PERSON SHOOTER: Snake can toggle between third person and first person who can play the whole game in this view, with probably a few exceptions.
OTS
OVER THE SHOULDER: Snake can toggle between left and right shoulder views
EHP
ENVIRONMENTAL HIDING PLACES: Snake can use these places to hide Statue, Trash Bin their are probably more then there's
CHI
There are a couple of things in the game that are going to make you happy/depressed. Getting dizzy from rolling in the Drum Can make you sick and looking at the Man's Magazine will make you feel better.
Hold Up: Snake use is auto aim to lock on to a unaware enemy to hold him up. The enemy drops his weapon, which you can pick up. You can also search the enemy's body for valuable equipment. When you're finished, you can knock out the enemy by crushing his genitalia
No comments:
Post a Comment